![]() Heck, that's a permanent exclusive lol, at least we get our choice later on. But no one seems to be complaining about that. It's the same anti-consumer as iPhone and Android cables not plugging into each other's phones. In summation, is it kind of anti-consumer? Eh, jury's out. You've not only marketed your game, but you've managed to increase the amount of time you're able to keep producing your sequel after the exclusive deal has paid out. You only sell 2000 copies on your exclusive platform, but your game was actually really enjoyable. Hopefully, your game, even with potentially a smaller available audience, is good enough to make whispers among fans while you plan a launch event for a year later. While your audience may be smaller at first, you've already been paid and can afford to keep the lights on for a while longer. Or, you can take an exclusivity deal where you're paid a lump some of $400,000 for exclusive rights. That's not enough to even pay one of your 5 employees in your studio. Many projects don't, however, exclusivity deal often pay dividends before the game even launches.) Your game only moves 10,000 copies. (That's assuming you even make it to launch. Each sale brings in about $5 after everything is said and done. You spend 5 years of your life devoted to making your dreams come true, creating a work of love and passion. On another note, I'd never condemn a smaller developer from choosing an exclusivity deal. If EGS got their act together and put some advancement and focus on community features similar to steam, they'd have a much more competitive platform. Just FYI, this is coming from someone with thousands of games on steam and no games besides free ones on GoG and EGS. Valve knows what they have and so they decided to work on improving it, whereas for nearly a decade there was no change in the overall platform, because, why would there be? It was king? It's not coincidence that steam finally got a revamp in it's store and library pages in the last few years. ![]() And competition in a consumer market is almost always a good thing, as it will breed advancement in a product with a consumer focus in mind. In this case, we see more of a middling result, which creates competition. However, the public decided to keep our heading vhs instead, and beta died out. Beta was unequivocally a better technology. If, in the end, EGS continues to make money on this venture, who's to say it's wrong? If they're making gains they believe to be worth it, by the same token those choosing buy the game are just as entitled to their choice as you are to not buy the game.īasically, if there's a big enough issue, then you'll see a swing as more people choose with their wallets. If "everyone" ends up thinking the same way and doing something, then is that not what the public, inevitably, wants? The majority rules in this case. It's not a big deal for these titles, it's a bigger deal for large AAA games which sideline the community supporting their game for those often huge epic payouts. ![]() ![]() I usually see this for AA studios for projects like Sifu and smaller indie games. The three big examples for me where this happened are Shenmue 3, Metro Exodus, the Outer Worlds and Borderlands 3.Ĭonfusing that for a developer partnering with epic to have their game fully funded to be a timed exclusive is not a big deal at all, and everybody from Sony to Nintendo does that. They are only terrible when a developer with a large community decides to ignore their community by take a large cash payment in exchange for timed exclusivity on EPIC. I think you guys complaining about epic are losing focus on why their exclusivity deals can be terrible. Epic at least allows these funding games to be released elsewhere after a period of time. Funding a game is not buying exclusivity, that's really fair in that regard, when you fund a game you have a defined stake in that game and have some say with what happens with it. I don't see funding a game to make it exclusive as anti-competitive, that's literally being competitive by placing a financial risk to fund a game that could do poorly sales wise or critically. I am with you for the the most part as I have been using steam for 11+ years and don't use epic outside of claiming the free games and not really touching them. ![]()
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